Welcome to the Mutants and Masterminds campaign wiki. Mutants and masterminds has been dubbed the “The worlds Greatest Superhero RPG” – will it live up to this claim? We’ve all played the first edition and the second edition – now with the third edition upon us, can we make use of the many improvements they have made to the game.

We shall load our weapons, practice our magic, and get that nasty mustard stain out of our tights – Monday Nighters Assemble!!! It’s Clobberin’ time!
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Its founders dubbed Emerald City “the City of Destiny,” because for them it was the last stop on the continent’s edge. Emerald City is located in the Pacific Northwest of the United States near the Atlas Mountain range, a quiet, humble neighbor of Seattle, Tacoma, and Portland. Founded on Malory Bay, it’s been best-known to fishermen (by trade and by hobby) and lumberjacks through most of its history. The anglers and all others who venture there find a cosmopolitan place, befitting a gateway to the Far East, including a large, old, and influential Asian population who sought refuge from other, increasingly exclusionary, areas of the Pacific Northwest during the late 1800s. A century later, Emerald City is still graced by a large Eastern District and a “Jadetown” area sizable enough to rival San Francisco’s Chinatown. Today, first-time visitors are greeted by twin giants: one a monument of God’s creation, and the other of man’s. The dormant volcanic peak of Mount Stanley has framed the city skyline from the start, and in 1968 was joined by the Emerald Tower, looming impressively towards the heavens. In the last two decades, Emerald City has grown almost exponentially, becoming a true boomtown. The city proper is quite large, surrounded by a number of expanding suburbs and bedroom communities. Driving this growth was the establishment of MarsTech, Inc. (MSTI on the New York Stock Exchange) by the flamboyant plutocrat and techno-wizard Maximilian Mars. As MarsTech and other high-tech companies flourished, so did Emerald City, trans-forming the once-sleepy burgh into a leading center for the computer industry and other high-technology businesses.


Nothing marks Emerald City newcomers more than making a Munchkin joke in public. They think it’s clever, but to longtime residents (and in truth) they’re just being punch-ably obvious and annoying. It’s all an understandable offshoot of the city’s 70-year-long love/hate relation-ship with The Wizard of Oz. There are many businesses and organizations that work overtime to avoid any association with the classic stories and legendary film, while others embrace the eponymous association wholeheartedly. Those who revel in the city’s L. Frank Baum connection with the enthusiasm of flying monkeys successfully lobbied to have the open-air walking mall in the downtown shopping district dubbed the Yellow Brick Row. There, the street is indeed bricked just as advertised, duly painted yellow every year on the official birthday of the city, August 27th.


For years, things in Emerald City were stable, depend-able. Sure, times were tough when the lumber and paper industries took a hit, and again when fishing and farming suffered, but they got better when the tech boom arrived, and companies like MarsTech, USNet, and Brande Management brought new jobs and new opportunities. Rapid development brought its own growing pains but still, Emerald City didn’t have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Unlike Freedom City, Emerald has never had more than a few scattered costumed champions over the years, and none that stuck around long enough to make much of an impact. To most local residents, it’s just one of those things—like how the city’s never been able to attract an NBA franchise. When it comes to capes, however, the truth is far more sinister than David Stern considering Emerald “too small market.” Emerald’s skies were free of flying figures, but also of aerial battles. There were a few costumed types now and again, but not so you would really notice. Things were stable… until the Silver Storm.


The heroes begin writing their own chapter in Emerald City history on an otherwise pleasant day. There’s enough sunshine to make most anyone glad to be alive, and seemingly all of Emerald City has ventured outside to take advantage of it. Every downtown street is lined with people out roller-blading, walking their dogs, people-watching at sidewalk cafes, or doing a little shopping. Bargain-hunters are preeminently drawn to Yellow Brick Row, and most local merchants have sidewalk sales set up to greet them. Food and beverage carts aren’t hard to find, and city newcomers are bound to notice the Row’s restau-ranteurs offer cuisine with an Asian flair. There are plenty of burgers and fries to be had, but just as many good spots to grab some pad Thai, teriyaki, and other Eastern delicacies. Before any of the characters can sit down and grab their chopsticks, however, the deafening sound of trouble inter-rupts their good times. Time to go looking for a phone booth!

Now it’s a city that needs heroes.

The loud, heart-stopping sounds of an explosion and shattering glass along with the accompanying shock strike you all without warning. Within moments, a strange cloud of silvery mist blankets the surrounding area. Just as panic and flight are about to take hold, the cloud begins to swirl without any evident prompting from the wind. It whips itself into a cyclonic mass, discharging what appear to be bolts of bluish lightning both within itself and outward around its immediate vicinity. Both blast and bolts subside and begin to dissi-pate before anyone (yourselves included) can arrive on the scene, leaving the dead and injured as the most immediate concern. The fleeing panicked crowds and hopelessly jammed roads make you all the only first-responders available for the critically injured now.

World In Chaos